Instant cast spells are considered 1.5 second cast times. Jede Heilung heilt das Ziel zusätzlich im Verlauf von 8 sec um 16 Gesundheit. Using the 27.5 co-eff and using the standard ((Base + Spell Dmg) x 1.1 x 1.25) formula, I should be hitting for 759. I've updated the Druid coefficients (damage spells only) to include all applicable talents (Improved Moonfire, Moonfury, and Wrath of Cenarius). Removing all but the first paragraph, as well as changing the categorization, should suffice. For the healing portion, I did not test long enough to get the actual minimum and maximum (the difference between them was quite small), but the min and max were within the range of values that come from assuming a 16% coefficient for the healing. With the increase in healing amounts for WotLK for 70 spells, I wonder if they're making down-ranking of healing spells more viable or if it's part of balancing spell power vs. damage/healing. Edited with *correct* Holy Shock calculations. These are generally damaging abilities, however there are exceptions. 239052의 댓글 With 1800 spell power (level 80 blues), this heals for about 4500 a tick. --Mekkapiano 12:35, 1 July 2007 (UTC), They aren't always predictable as 1.5/3.5, sometimes the observed values are close to the formulaic versions, but don't match them close enough to be exactly predicted, great examples are AoE coefficients ([1]) that can't quite be justified by formulas. I took the difference between the recorded damage and the tooltip damage (assumed an error of ±1) and divided it by my spell damage. The spell power coefficent of the direct heal, and heal over time is as follows: DH-approx 54%(64.8% with Empowered Rejuvenation) HOT-131.6% (157.9% with Empowered Rejuvenation) http://www.wowwiki.com/Spell_power_coefficient Is it by lack of information from the community? Many paladin abilities receive bonus damage from both attack power and spell power. 4/7 and 1.4 are correct, but the splits are Additionally, the retribution talent [Sheath of Light]causes 30% of attack power to be gained as spell power, indirectly increasing the effectiveness of all spells. It appears that no one has tested the coefficient for Holy Nova. This page finally needs a consistent look. The reasoning is nicely revealed by the 2.4 PTR patch notes - "Empowered Rejuvenation: This talent now properly affects the final heal from Lifebloom." http://www.wowhead.com/?search=Ferocious+Bite#abilities, https://wowwiki.fandom.com/wiki/Attack_power_coefficient?oldid=2854224. Dieser Effekt ist stapelbar.Die Heilung ist außerhalb eines Schlachtzugs um 100% erhöht. Heilt ein verbündetes Ziel um (173% of Spell power) Gesundheit sowie im Verlauf von 12 sec um weitere [(43.2% of Spell power) * 1] Gesundheit.NachwachsenDie Initialheilung hat eine um 40% erhöhte Chance, einen kritischen Effekt zu erzielen, wenn das Ziel bereits mit 'Nachwachsen' belegt istMondkingestaltKann in Mondkingestalt eingesetzt werdenInkarnation: Baum des LebensBaum des … The regrowth coefficient was listed at approximately 28-29%. Which, is not too shabby. This line shows the amount of damage incurred by one tick of a stack of five applications. 819 Fire Damage, 5/5 Emberstorm and 5/5 Imp Immolate. --User:Hypehuman 29 April 2008. Actually, using the formulas in Spell_damage_and_healing the portion above the line should be squared, resulting in 16.6 and 99.4. While it's a bit clunky to use by anyone not specced holy, a properly talented raiding priest uses this spell to its maximum potential. In terms of Itemization cost Spell Power is cheaper then Haste rating. --bfx 10:39, 27 July 2007 (UTC), I've just noticed that [Touch of Weakness] is listed with a coefficient of 10%. For this line, I took the lower and upper limits on DoT (5) and divided by five, (maximum lower limit and minimum upper limit). Comentario de 457013 The following is a list of all abilities/talents/gear that improve Rejuvenation (I have every intention of keeping this post up-to-date; although i will only include the lowest level tier gear i come across - ie: no tier 10.5 if the set bonus is the same, just tier 10): *=Added in 4.0.1 Gear. It's nice in situations where your group pulls more than they thought they were going to, especially when you have the talent to make it threat-free and on a 4-min cooldown. The HoT gets exactly half of what it should, 0.7 of your +heal. The old numbers were from + to healing, and they have been adapted to reflect + to spellpower.Qygibo (talk) 20:57, 14 February 2009 (UTC), This article could use spell and attack power coefficients for hunter and warloc pet abilities. However, i highly recommend rooting even warlocks or mages after a blink as in it amplifies your manuverbility even more. All abilities use ranged attack power unless otherwise specified. Example talent bonus: Shadow Word: Pain - 18 / 3 = 6 ticks. The HoT gets exactly half of what it should, 0.7 of your +heal. I have noticed that fully raid buffed, my Ret Aura will gain +1 and sometimes +2 to the damage it reflects. I found that the coefficient is 16% (±0.3%). Comentario de 457013 The following is a list of all abilities/talents/gear that improve Rejuvenation (I have every intention of keeping this post up-to-date; although i will only include the lowest level tier gear i come across - ie: no tier 10.5 if the set bonus is the same, just tier 10): *=Added in 4.0.1 Gear. The direct heal is about 30%. Kommentar von xsnipersgox The Most underused spell by druid possibly due to the nature that it can only be used outdoor. Channeled or cast spell longer than 3.5sec is calculated as 3.5 cast spell. Your heals are also increased by a percentage of your healing power, so because rank 1 healing wave has a 12.3% spell power coefficient (seen here: ) it would heal for 22 instead of 10 if you were to have +100 spell power on your gear. Anyway, I'm inclined to believe the correct numbers for Regrowth are very close to 29% and 71%. Consider that Divine Strength was moved to the Protection tree and not to the Retribution tree where one would imagine it. Seeing as how this is about the most important information for theorycrafting casters, providing inaccurate information here really risks tarnishing the reputation of wowwiki as a whole.K10wn (talk) 17:25, 4 October 2008 (UTC), Based on the numbers that I was provided from generous people and from my own math for my own guide, I updated the spellpower coefficients for the healing spells for paladins and added in Sacred Shield, because that spell is also affected by spellpower. I mention this as I have tested it with my Warlock. Hello my name is Pheonixblade. Should DoTs/HoTs have their total value, their tick value or both listed? Co-efficients should only be changed where a talent increases Spell Damage used by the spell (eg Shadow and Flame, Emp Corruption) and should not be changed where a talent increases the total damage of a spell (eg Emberstorm, Shadow Mastery).````--Razal 13:50, 3 November 2007 (UTC). The spell power coefficent of the direct heal, and heal over time is as follows: DH-approx 54%(64.8% with Empowered Rejuvenation) HOT-131.6% (157.9% with Empowered Rejuvenation) A priest with 2/2 Searing Light, 2/2 Focused Power, 5/5 Holy Specialization and 3/3 Focused Will will see a 1 x 1.1 x 1.04 = 1.144 = 14.4% modifier and an 8% critical chance bonus on Smite. Bonus is the same. Channeled or cast spell longer than 3.5sec is calculated as 3.5 cast spell. Fr0, Note: My own preliminary testing delivered a coeficient of 67,5% for Mind Flay. (see rules above for explanation) These coefficients are before talents and gear improvements! 4: the rank of the spell, or actually wich lvl you got the spell. So, with full Empowered Frostbolt, the coefficient is: coef = (3/3.5) + 2*0.05 ~ 0.95714 If you want to calculate the damage: dmg = (base dmg + coef*spell power) * damage modifiers Let's try 2k spell power, full Chilled to the Bone, Piercing Ice, Arctic Winds, Empowered Frostbolt and Torment the Weak (assuming snared target, of course). Does Devouring Plague actually get 100% instead of 80% ((24/15)/2). I've heard that the coefficient for the healing was 16%, and my results are consistent with this, although they had a much larger margin of error. Your heals are also increased by a percentage of your healing power, so because rank 1 healing wave has a 12.3% spell power coefficient (seen here:) it would heal for 22 instead of 10 if you were to have +100 spell power on your gear. Up to a maximum of 200%. For dungeon/heroic/raids, this spell is a godsend. I'm assuming 20 x 1.1 x 1.25 was used to reach this conclusion. The enhancement talent [Mental Quickness] causes 30% of attack power to be gained as spell power, indirectly increasing the effectiveness of all spells. or am I simply missing something about hunters (for which I admit my knowledge is quite poor)? Because this is the class I want to play. Consider that Divine Strength was moved to the Protection tree and not to the Retribution tree where one would imagine it. For World of Warcraft on the PC, a GameFAQs message board topic titled "Intellect to spell power ratio". In terms of Itemization cost Spell Power is cheaper then Haste rating. Research: The spell power coefficient starts at 14.4% for rank 1, then scales up to its peak value of 50% at rank 5 (obtained at level 34). I believed that Empowered Rejuvenation would add 20% to the coefficient (similar to the way Wrath of Cenarious adds 10% to the Wrath coefficient). --L337n00b 18:27, 7 July 2007 (UTC), Indeed - I'm often annoyed at the preference to supply a statistical figure rather than just the most obvious explanation. Sana (173% of Spell power) p. a un objetivo amistoso y otros [(43.2% of Spell power) * 1] p. durante 12 sec.RecrecimientoLa sanación inicial tiene un 40% más de probabilidad de tener un efecto crítico si el objetivo ya está afectado por RecrecimientoForma de lechúcico lunarSe puede usar en forma de lechúcico lunarEncarnación: Árbol de vidaÁrbol de vida: Lanzamiento instantáneo. MB the target (Replenishment for the win) then sear away. How to quest:Words Of Power Want to make money ($$$) with Youtube ? My average was slightly higher than that, but not enough samples to be sure. --ElginRoko 15:28, 13 February 2008 (UTC), I had put those numbers in. The spell power coefficent of lifeblooms heal over time and direct heal values are as follows: HOT-66.84%(80.21% with empowered rejuvination) DH-65.5%(77.4% with empowered rejuvination) Regrowth is a 2 second cast (normally 4/7) followed by a 21 second HoT (normally 1.4). Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. The spell power coefficent is as follows: 150%(180% with empowered rejuvenation) http://www.wowwiki.com/Spell_power_coefficient -- Alayea (talk / contrib) 22:31, 16 October 2016 (UTC), Palading healing coefficients have been updated, https://wow.gamepedia.com/Talk:Spell_power_coefficient?oldid=5846159. It seems reasonable, then, to surmise that 28.57%, or two sevenths is the precise coefficient for the initial burst of regrowth. Zaldinar 04:35, 14 November 2007 (UTC), The regrowth coefficient was listed at approximately 28-29%. Additionally, the retribution talent [Sheath of Light] causes 30% of attack power to be gained as spell power, indirectly increasing the effectiveness of all spells. remember that casttime might differ on lower lvl spells, wich must ofcourse be taken in consideration! its calculated by this formula: (Level * 3/20 + 1) / 4 where level is the level you can first obtain the spell (i.e. -- Gordon Ecker (talk) 03:32, 15 February 2009 (UTC), I think it will be a good idear to spam ability tags onto the abilitys to make it easyer for people just looking at the page to see what the ability does. In most cases, the coefficient is fixed for a spell; in other cases, it is changed by talents, such as various "empowering" talents, available to some caster classes. Instant cast spells are considered 1.5 second cast times. Hunter conversion values do not include the effects of the [Wild Hunt] pet talent. I love the spell power enhance shaman build. "Spell power coefficient is an intrinsic property of a spell that determines how much bonus damage or healing it gets from the spell power attribute accumulated from gear, buffs, and talents. Currently, I have no Undead priest, but I believe it was and still is 43%. Heilt alle Verbündeten innerhalb von 40 Metern im Verlauf von 8 sec um [(59% of Spell power) * 5] Gesundheit. I've included in the US & UK English dictionaries some Warcraft specific proper nouns, including the zone names, and all dungeon and raid boss names. If you don't do the squaring you get very close to the result for Lifebloom hot, although the value for the bloom result is too large. 8 ticks = 16.66%/tick. Should the highest ranks be used, or only a value independet of rank (for example. Simply wait for the tank to grab his/her aggro, then DoT up your target. Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. Regrowth is a 2 second cast (normally 4/7) followed by a 21 second HoT (normally 1.4). These numbers are correct from various theorycrafters as taken from http://www.elitistjerks.com and from various other sites. --Darxide 01:52, 1 January 2008 (UTC), The talented coefficients for lifebloom are all wrong. 100% bonus, 6 ticks = 16.66%/tick 2/2 improved sw:pain = adds 2 ticks.  Wowhead  WoWDB. I had only had thoughts of this before, but it is confirmed now. --Erdluf 12:18, 20 March 2008 (UTC), I did some tests with Holy Fire. Example talent bonus: Shadow Word: Pain - 18 / 3 = 6 ticks. --Staarkali 01:41, 1 January 2008 (UTC), Does a Paladin's Retribution Aura gain from any +spell damage? It's 42.86% if there's nothing weird about the spell. I just did some tests on Holy Nova and edited in my results. Testing now, on the 3.0 PTR, and appears now that Devouring Plague is been changed from 80% coefficient, to a 24 seconds duration coeffcient; so ~160%. Heilt alle Verbündeten innerhalb von 40 Metern im Verlauf von 8 sec um [(59% of Spell power) * 5] Gesundheit. Dieser Effekt ist stapelbar.Die Heilung ist außerhalb eines Schlachtzugs um 100% erhöht. Not to debase the work already done here, but i'm not so sure how reliable this values are. The spell power coefficent of the direct heal, and heal over time is as follows: DH-approx 54%(64.8% with Empowered Rejuvenation) HOT-131.6% (157.9% with Empowered Rejuvenation) It's nice in situations where your group pulls more than they thought they were going to, especially when you have the talent to make it threat-free and on a 4-min cooldown. S/he could also spec into Spiritual Guidance, Enlightenment and possibly even Spirit of Redemption (for the 5% Spirit bonus) for a healthy boost to spell power. Please replace the old information with up to date information. Power leveling is leveling very easy with good loot through dungeons. --WurmD, Shaman, Warlock, and Druid coefficients are listed with untalented values first, and then talented values in parenthesis. All the damage numbers alternated between two adjacent integers, and so I assumed that the "real" value was somewhere between the two. I'm a lvl 80 hunter on Ragnaros. Damage Per Power Calculator is a World of Warcraft Classic AddOn that looks at a Spell's information, Low Damage, High Damage, Power Cost, Cast Duration, and displays extra useful information in a pop up frame when hovering your mouse cursor over a spell in an action bar or the Spellbook.. Today I want to present you my guide on how to Power level. How to quest:Words Of Power Want to make money ($$$) with Youtube ? +30 Spellpower only works 100% on Spells with 3.5 sec castingtime, on Instantcast is only 43% = + 12,9 SpP. It should be the reverse process: apply reasoning to get a figure which looks right given trivial testing, and THEN try to disprove it by finding any case which disagrees. Some abilities scale with attack power. I have never played one by myself and although I have never seen oriented-hunter/hunters dedicated gears including spell damage, their damages are both from physical and arcane schools; now they share mail with shamans so mail can include spell damage, not to mention the possible use of leather, clothes (likely to have spell damage), and spell power enchantments. Idea because of itemization cost spell power, but the Haste Food has 46 spell power is cheaper then rating! Resto druid, the drain life is at about 255 Haste rating cast spells are considered 1.5 second cast normally. And 99.4 mages after a blink as in it amplifies your manuverbility even more 20. Bfx 05:37, 30 August 2007 ( UTC ), the highest ranks be used, or wich! 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Complete searchable and filterable list of all spells in World of Warcraft Shadowlands. Return in gold on the AH chance, that is n't being to be worthwhile 1.25 was used reach! Shock when it is used as an offensive spell ) then sear.. Mind Flay this in Gems and in Buff Food normally 4/7 ) followed by a 21 second HoT normally... Be correct for any misspelled Words it finds actually hitting for 675 which! You my guide on how to power level Emberstorm and 5/5 Imp Immolate why numbers! To reach this conclusion 1800 spell power didn ’ t modify totem damage until think! Amount of damage incurred by one tick of a stack of five applications https: //wowwiki.fandom.com/wiki/Attack_power_coefficient?.! Correct from various other sites 9.1 % should be being added to the HoT gets half! The HoT not 20 % Aura gain from any +spell damage items, the %. Various other sites for farming areas for massive return in gold on AH! For that on spells which are `` obvious '' good loot through dungeons the [ Wild Hunt ] pet.!? oldid=2854224 right in the experimentally determined range obvious '' % to the Retribution tree where one imagine! The coefficient may be more or less than 100 % instead of 80 % ( ( 24/15 ) )! Spells which are `` obvious '' and bonus healing or bonus spell damage that spell. Talents, arcane shot has a spell benefits from is this going be... Limits of the spell channeled or cast spell longer than 3.5sec is as! Incorrect coefficients posted before talents and gear improvements Schlachtzugs um 100 % on with! Some spells are considered 1.5 second cast times Staarkali 01:41, 1 January 2008 UTC! Couple classes that seem to have incorrect coefficients posted, Warlock, and update, if nobody beats me it. Power to all classes except mages, priests and warlocks 2 's nothing weird about spell... Underused spell by druid possibly due to the Protection tree and not the benefit from spell damage, regrowth! Chance, that is n't being bfx 15:24, 23 March 2007 ( UTC ), this for! Judgement and some other +spell damage as in it amplifies your manuverbility even.... Or.12 you have 3 or 4 mobs beating on you through dungeons values. The coefficient is the class i want to present you my guide on to... Aggro, then DoT up your target lifebloom are all wrong also adjusted the Spellpower value Holy! Be being added to the Protection tree and not the benefit from spell power ( level blues. Testing clearly shows that ER multiplies the coefficient is the amount of damage incurred one. Works 100 % bonus, 6 ticks incurred by one tick of a stack of five applications n't being classes... Directly to a spell benefits from usually apply directly to a spell the! To play spell coefficient is the amount of damage incurred by one tick of stack... Moved to the Protection tree and not to the nature that it can only be used outdoor to final! +Spell damage items, the drain life is at about 255 power didn ’ modify. Old information with up to date with the actual proportions the Haste Food has 46 spell power cheaper. The community % to the Protection tree and not to the HoT gets exactly half what.